Most Recent / Most Developed

Glory For Goblins

Humanity Sucks!

Glory For Goblins is my most developed game project so far: play as a the Goblin King and his hoard destroying human villages encroaching on your sacred land.

It has pushed me most deeply into UI/UX, visual hierarchy, and 2D asset design. Going forward, I want to expand it through stronger gameplay loops, environmental storytelling, and a tighter relationship between 2D and 3D.

Developed together with a small team and the non-profit MonRiverGames, GFG is my foray into project management and artistic development.

Steam Demo out soon.

Glory For Goblins knight character design
Enemy character concept

UI / UX + 2D Assets

Selected visual system work

A collection of some of the implemented assets currently in Glory For Goblins. Each section highlights a different key aspect of the game.

Glory For Goblins library header graphic
Steam Header

Player Interactions

Action prompts

Burn interaction prompt
Burn interaction
Fruit interaction prompt
Fruit interaction
Defend interaction prompt
Defend interaction

Character Direction

2D Renders for Characters

Glory For Goblins goblin character design
Goblin character
Glory For Goblins knight character design
Enemy knight character

Interface Pieces

Menus, reminders, and combat icons

Pause menu asset
Pause menu
Reminder interface asset
Reminder interface
Attack icon asset Alternate attack icon asset
Combat icons
Glory For Goblins title splash
Title treatment

Other Projects

Earlier experiments and game concepts